Credits for these cheat
codes go out to FLT, lips2k and nirv for sharing them with us, and Ratty for help on what
each of em do. Lots of thanks and kisses to the CC team to allow us and other carma sites to put up these cheats. To get the cheats to work, press the tilde key (`) underneat the ESC key and type them in.

**version** - show version

**hereComesTrouble** - enable cheat codes

**openLevelsGuv** - all levels cheat

**setAnimation**

As you might notice the codes don't have any descriptions. You will need to find out yourself what they do for now but I'm sure most codes speak for themselves (some should be appended with toggles, ie, peds on or peds on, and set CARNAME).
We will be updating this page with all the info about the codes you might want :)

Please note: All codes are CASE sensitive.

**breakCar**

bendCar

splitCar

wasted

almost_wasted

adventure - Nice little text-adventure!

**makeai [CARNAME]** - Example: makeai Copcar (CARNAME is the name of the car
directory). Creates an opponent directly above you.

**setlevel**

renderPaths

setCar [CARNAME] - Example: setCar Copcar. Change the car you use.

**vel**

carsuspension

setCarSlipMutt

setCarEnginMutt

incCarCenterX

incCarCenterY

incCarCenterZ

setCarAPO

endlevel

openlevels

cash - Gives you 10,000 credits

**enablebuy**

ai on/off - AI moves or not

**invincible** - Speaks for itself, no extra switches needed.

**addPowerUp**

lastlap

lastcheckpoint

WasteAll

endMission

powerups on/off - Show powerups or not

**peds on/off** - Show peds or not

**b_render_cars [N]** - Where N is 1 (ON) or 0 (OFF)

**b_path_followers [N]** - Where N is 1 (ON) or 0 (OFF)

**b_mission_update [N]** - Where N is 1 (ON) or 0 (OFF)

**b_drones [N]** - Where N is 1 (ON) or 0 (OFF)

**b_nuke [N]** - Where N is 1 (ON) or 0 (OFF)

**b_special_volumes [N]** - Where N is 1 (ON) or 0 (OFF)

**nextlevel**

damage_multiplier

difficulty

revs - Crashes the game =)

**fonttest**

sfxinfo

campos

debug

setCockpit

SetTestVal1

SetTestVal

SetTestVal3

rendernames

hardshadows

RenderLights

missioncheatah

net_debug

obj_detail

renderPedColData

b_particles [N] - Where N is 1 (ON) or 0 (OFF)

**b_hud [N]** - Where N is 1 (ON) or 0 (OFF)

**b_radar [N]** - Where N is 1 (ON) or 0 (OFF)

**b_sound [N]** - Where N is 1 (ON) or 0 (OFF)

**b_physics [N]** - Where N is 1 (ON) or 0 (OFF)

**b_tex_anim [N]** - Where N is 1 (ON) or 0 (OFF)

**b_level_script [N]** - Where N is 1 (ON) or 0 (OFF)

**b_replay [N]** - Where N is 1 (ON) or 0 (OFF)

**b_task_manager [N]** - Where N is 1 (ON) or 0 (OFF)

**b_sky [N]** - Where N is 1 (ON) or 0 (OFF)

**b_track [N]** - Where N is 1 (ON) or 0 (OFF)

**b_anim_props [N]** - Where N is 1 (ON) or 0 (OFF)

**b_water [N]** - Where N is 1 (ON) or 0 (OFF)

**test_cars**

**b_clampdt [N]** - Where N is 1 (ON) or 0 (OFF)

**speedTest** - Crashes the game

**reloadBridges**

crash

fp_getnetinfo

skyfog

skyfogcolour

skyfogrange

trackfog

trackfogdist

trackfogoffset

trackfogcolour

foginfo

netLookAhead

chat

netSetLag

throttlemessages

throttlemsgcount

throttlebytecount